One of the textbooks I was assigned to read is Life on the Screen, by Dr. Sherry Turkle. She's a psychotherapist and taught at MIT for twenty years, so she's uniquely prepared at address the subject. I began reading it, interested to learn if (and if yes, then to what degree) computers were sucking out my soul.
Near the beginning of the book she describes the psychology involved in playing online multiplayer games. I'm with you, Dr. Turkle, I think to myself. World of Warcrft, I expect her to say next. But no, the games she begins describing are TEXT-BASED. Incredulous, I turned to the front of my ebook. Copyright 1995?
I couldn't believe a textbook involving computers that was printed 12 years ago could still be relevant. Fortunately I decided to press on, and was rewarded to see that Turkle had identified important insights that have actually become more relevant. (She accurately saw the direction computer dedvelopment was going.)
Here's a point of hers that I found interesting:
From the days of Babbage's analytical engine and into the 1980s people had viewed computers with the philosophy of modernism. By modernism she means that assumption the Western world has had since the Renaissance that everything in the universe (and certainly our world) can be categorized, broken into its component parts, and fully understood if studied properly. The world was a system of gears, pulleys, and levers waiting to be discovered, cataloged, and manipulated.